The League of Legends 2021 Worlds Show Open transformed what is traditionally a live musical presentation into a 14-minute cinematic odyssey. Keying off the then-unreleased animated series Arcane, the Show Open served as an introduction for audiences into the worlds of Zaun and Piltover, as well as the two sisters at the heart of the story.




Worlds 2021 Show Open

The opening serves as a prelude to introduce us to Vi and Jinx, two characters with a complicated but powerful bond. We see them through a hazy landscape, a literal representation of the unspoken strife that stands between them. This scene introduces us to all the things that threaten to tear them apart, even as they seek to come together -- their past, the years spent apart, and the mysterious power of Hextech crystals.




Welcome To the Playground (Bea Miller)

Welcome to the Playground pulls us deeper into the world of Zaun, and is the first opportunity to upend audience expectations for what they are watching. We transition from the animated world of the previous scene into Bea Miller's performance guiding us into a fully realized version of Zaun. This was the first time Riot had attempted a live action expression of their IP in a narrative piece of storytelling, and we had to make sure the world was as richly detailed as any of its past animated expressions.

 At the same time, it was important that the world we saw here was a natural extension of the one audiences would come to know in Arcane, so tremendous effort was taken to evoke the style and aesthetic of the series. On the other end of the marketplace, an animated Vi carries us back into a CG world to continue her search for Jinx, but hopefully the lines between live action and CG have started to blur a little in the audience's mind.




Enemy (Imagine Dragons, JID)

Enemy is the centerpiece of the Show Open, both in terms of the performance and the place it sits in the story. Jinx and Vi continue their chase as Imagine Dragons and J.I.D. take us through various corners of Zaun. We're able to see a bit more of Jinx and Vi's personalities come out throughout the chase -- Vi's indefatigable determination, Jinx's violent mischief and fractious moods.




The chase ultimately leads us to Jinx's hideout, where Vi confronts her, hoping to find a piece of her sister still inside this manic force of nature. Their reunion is cut short when Jinx's demons prove too much for her damaged psyche. Using matte paintings from the animated series, we painstakingly recreated the environment in full 3D, giving us a dynamic location to stage Jinx's breakdown and the unstable Hextech explosion that she unwittingly unleashes.




Burn It All Down (Denzel Curry Remix) [feat. PVRIS]

The spillover from Jinx's actions ripple out across Zaun, opening a turbulent Hextech portal that transports us from the cavernous undercity to the glittering wealth and soaring skies of Piltover above. We fly over the procedurally-generated cityscape to land within the council building and its halls of power. Lynn Gunn of PVRIS performs as Piltoveran citizens face off against displaced Zaunite dancers. Denzel Curry activates a Hextech sphere in Jayce's lab, finally taking us from the world of Arcane to the world of the esport competition, where pro teams Edward Gaming and Damwon Kia prepared to face off on the game's biggest stage.




Behind The Scenes




Riot Games
Executive Producer - Nick Troop

Possible
Show Creative Director / 3D Supervisor - Trevor Kerr
Show Executive Producer - Ryan Chung
Show Creative Lead - Figge
Show Animation Supervisor - Dony Permedi
Show Animation Lead - Adrian Lim
Show Art Director / 3D Lead - Aaron Covrett
Show Art Director / 3D Lead - Nick Scarcella
Compositing Lead - Brinton Jaecks
FX Supervisor - Serjan Burlak
FX Lead - Chris Anderson
FX TD - Charles Trippe

Animation
Remy Comtois
Benoît Gautier
Tiffany Lui
Cecilia Nguyen
Bill Rodgers

2D Cel Animation
Song E Kim

Compositing
Andrew Jaecks
Carlos Ramirez

Editing
Ryan Costa

Lighting / 3D
Billy Chitkin
Nemanja Ivanovic

Todd Hersey
Scott Peters


Modeling
Bin Zhu
William Tirloy
Twisted Mountain Animation

Sound Design
Bobby Brinkerhoff

Surfacing
Marco Mendoza
Tarik Takasu
Riccardo Vella
Carol Fiorito
Nicolas Rajohnson
Gabriell Menezes

Buck
Executive Creative Director - Kevin Walker
Executive Producer - Luisa Murray
Creative Director / 3D Supervisor - Alex Dingfelder
Creative Director - Gerald Ding
Senior Producer - Justin Harris
Producer - Erin Lockard
Animation Director - Alessandro Ceglia
Rigging Supervisor - Ernesto Ruiz Velasco

Design
Colin Graham

Modeling
Michele Herrera
Beatrice Viguier

Lighting / 3D / Compositing
Tina Chao
Chloe Tu
Eugene Goryachev
Jens Lindgren
Sam Smith
Marc Steinberg
Kevin Weber

Animation 3D
Christopher Meek
Hillary McCarthy
Josh Baum
Peter DeSalvo
Laura Koval
John Fielding
Tyler Mahn
Adam Webber
Tyler Lancaster

Animation 2D
Gavin Kosko
Taylor Griggs
Morgan Allison

Cel
Johannes Fast
Matty Deans
David Stumpf

Ingenuity VFX
Mathematic
Main Road Post
Midnight Sherpa




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