This is my rendition of the iconic Kame House from Dragon Ball Z! The image of the house was a big part of my childhood and what stuck out to me most from seeing the show as a kid. I used this project to get more familiar with building assets in Houdini. The house was modeled and prepared procedurally. Then the house was brought into Cinema 4D for texturing and scene building. I used a variety of personal and Megascans assets for the vegetation and textures around the island. I tried to stay true to the layout in the show, while bringing a more lifelike feeling to the rendering. 

Different lights from the scene.
Cinema 4d layout.
Houdini build for the house. 

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